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A conversation with WIRED's Executive Editor Brian Barrett and Senior Writer Lauren Goode.Gaming
Mark Cerny, Lead System Architect of the PlayStation 5, breaks down all the went into the creation of Sony's latest video game console.Gadgets
Asus' new smartphone, the ROG Phone 5, makes mobile gaming more tactile and fun. Two built-in touch-sensitive buttons on the side of the phone improve the experience, as does helpful software that makes physical controllers compatible with any game—and custom accessories, like a clip-on fan to keep things cool.Gaming
In this episode of Game Over(analyzed), military historian Mike Loades breaks down how medieval weapons and armor are portrayed in modern video games. Watch as Mike takes a look at armor and weapons from games like Dark Souls, Mordhau, The Witcher 3, For Honor, Kingdom Come: Deliverance and more. Just how realistic are these games?Gaming
Star Wars: Squadrons is a game about becoming a pilot in the Star Wars universe. There's plenty of iconic starfighters featured in the game, and developers Ian Frazier and Shadi Mallak sit down with WIRED to break down each and every one of them. How did the developers take these legendary designs and translate them to a video game? Ian and Shadi explain exactly how they did it.Gaming
In this episode of Game Over(analyzed), Associated Researcher of Media Culture Lars Schmeink breaks down how cyberpunk is portrayed in modern video games. Most people recognize the cyberpunk aesthetic from movies like Blade Runner and The Matrix, but there are plenty of video games that fit into this subgenre as well. Lars talks about how the cybernetic enhancements from games like Cyberpunk 2077 and Deus Ex: Human Revolution relate to both real-life and cyberpunk fiction. Lars Schmeink is an Associated Researcher of Media Culture with Hans-Bredow-Institut. Lars is co-editor of "The Routledge Companion to Cyberpunk Culture” (https://www.routledge.com/The-Routledge-Companion-to-Cyberpunk-Culture-1st-Edition/McFarlane-Schmeink-Murphy/p/book/9780815351931).Gaming
Olympic archer Mackenzie Brown breaks down how archery is portrayed in video games. More and more video games are featuring bows in combat, but just how close are games getting to the real thing? Watch as Mackenzie takes a look at archery from games like The Last of Us Part II, Assassin's Creed Origins, The Forest, Horizon Zero Dawn, The Witcher 3 and much more.Gaming
League of Legends Executive Producer Jessica Nam and Game Director Andrei Van Roon answer Twitter's burning questions about their extremely popular MOBA. Is it easy to get into League now? Is there going to be a LoL mobile game? How do you even get into the game industry? What are some lessons they've learned from working at Riot Games? Jessica and Andrei answer all these questions and much, much more.Gaming
Celia Hodent, game UX strategist, in conversation with Melanie CornwellBusiness
Dr. Celia Hodent, Drew Blackard, and Irene Au joined the WIRED25 event to discuss how cognitive science, UX research, and dark patterns play into video game design.Gaming
Jon-Paul Dyson and Shannon Symonds from the Strong Museum of Play dive into the last 40 years of video game history and come up with a list of some of the greatest games of all time. With memorable titles like Halo, Super Mario Bros., The Last of Us, DOOM, The Sims and more, see which games were chosen as the most memorable and iconic of the year they were released.Gaming
Ubisoft's Alexander Karpazis explains the backstories of each and every operator in Tom Clancy's Rainbow Six Siege. Alex breaks down why Blitz is so intimidating, where did the idea for Clash came from, Maestro's familiar look (Mario!), and the real-life inspiration for the aptly named Sledge.Gaming
Ubisoft's Alexander Karpazis uses the power of Twitter to answer common questions about Rainbow Six Siege. Is Rainbow Six Siege going to get an Area 51 map? Is Buck the best operator in the game?Gadgets
WIRED's Robbie Gonzalez learned to solve a Rubik's cube from Tyson Mao, one of the co-founders of the World Cube Association. In two weeks, Robbie got his solve time down from 45 minutes with Tyson, to 20 minutes on his own, to under a minute on average. Learn his 8-step method here.